timer = 0; timer2 = 0; type = 0; image_xscale = 2; image_yscale = 2; image_speed = 1/3; if (i_ex(obj_sound_of_justice_enemy)) image_blend = c_black; with (obj_hammer_of_justice_enemy) image_alpha = 0; with (obj_sound_of_justice_enemy) image_alpha = 0; scr_oflash(); snd_play(snd_boost);