if (side == "left") { draw_sprite_ext(spr_whitegradientdown_40, 9, camerax() + 40, cameray(), 20, 1, -90, image_blend, image_alpha); image_alpha -= 0.1; } if (side == "right") { draw_sprite_ext(spr_whitegradientdown_40, 9, (camerax() + camerawidth()) - 40, cameray() + cameraheight() + 40, 20, 1, 90, image_blend, image_alpha); image_alpha -= 0.1; } if (side == "up") { draw_sprite_ext(spr_whitegradientdown_40, 9, camerax() + camerawidth(), cameray() + 40, 20, 1, 180, image_blend, image_alpha); image_alpha -= 0.1; } if (side == "down") { depth = obj_battlecontroller.depth - 2; draw_sprite_ext(spr_whitegradientdown_40, 9, camerax(), (cameray() + cameraheight()) - 40, 20, 1, 0, image_blend, image_alpha); image_alpha -= 0.1; } if (image_alpha < 0) instance_destroy();