depth = 800; if (i_ex(obj_growtangle) && con == 0) { if (image_alpha < 1) image_alpha += 0.05; } else { if (image_alpha > 0) image_alpha -= 0.05; if (image_alpha <= 0) { instance_destroy(); obj_tensionbar.depth = savetensiondepth; obj_heroparent.depth = savesusiedepth; obj_hammer_of_justice_enemy.depth = savegersondepth; } } draw_sprite_ext(spr_whitepixel, 0, camerax(), cameray(), 999, 999, 0, c_black, image_alpha);