con = 0; init = 0; depth = 5100; global.screenshot = sprite_create_from_surface(application_surface, camerax(), cameray(), __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0); timer = 0; staticindex = 0; tone_saturation = 1; tone_brightness = 1; tone_factor = 0; staticalpha = 0; grayalpha = 0; tenna = 0; blackalpha = 0; countdown = false; countdown_timer = 0; countdown_text = 3; rewind = false; rewind_start = 0; rewind_timer = 0; tenna_arrive = false; tenna_arrive_timer = 0; orchhit_pitch = 1; retry_game = false; retry_timer = 0; boardfail = 0; replayversion = false; quitversion = false; replaywin = false; quittimer = 0; quitcon = 0; susiezillafix = 0; inbattle = 0; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }