if (global.interact != 1 || timer <= 0) timer -= 0.2; if (timer > 30) timer = 30; if (timer < 0) timer -= 0.1; if (timer < -10) timer = -10; radius = scr_ease_out(timer / 30, 4) * 160; siner++; smallerLight = max(0, (sin(siner / 30) * 10) + radius); biggerLight = max(0, (sin((siner - 10) / 30) * 10) + radius + 40); image_xscale = (radius + 50) / 210; image_yscale = (radius + 50) / 210; if (radius < -50) radius = -50;