scr_depth(); if (global.chapter > 1) { with (obj_doorX) instance_destroy(); var flower_sign = instance_create(1255, 70, obj_npc_sign); flower_sign.sprite_index = spr_flowershop_sign; with (flower_sign) visible = 0; var sign_collider = instance_create(1250, 96, obj_solidblock); sign_collider.image_xscale = 2; sign_collider.image_yscale = 1.1; }