u_center = shader_get_uniform(shd_ripple, "rippleCenter"); u_rad = shader_get_uniform(shd_ripple, "rippleRad"); ripples = []; MakeRipple = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) { var _ripple = { x: arg0, y: arg1, rad: arg3, radstart: arg3, life: arg9, lifemax: arg9, radmax: arg2, col: arg5, hsp: arg6, vsp: arg7, fric: arg8, thickness: arg4, curve: arg10 }; array_push(ripples, _ripple); }; surf_ripples = -4; curves = [animcurve_get_channel(1, "norm"), animcurve_get_channel(1, "slow")];