if (mercy > 0 && obj_elnina_lanino_rematch_controller.phase == 1) { with (obj_lanino_rematch_enemy) { global.mercymod[myself] += ceil(other.mercy); if (global.mercymod[myself] > 99) global.mercymod[myself] = 99; global.mercymod[myself] = global.mercymod[myself]; } with (obj_elnina_rematch_enemy) { global.mercymod[myself] += ceil(other.mercy); if (global.mercymod[myself] > 99) global.mercymod[myself] = 99; global.mercymod[myself] = global.mercymod[myself]; } }