var spritesArray = layer_get_all_elements("DEBUG_ASSETS"); for (var i = 0; i < array_length(spritesArray); i++) { if (layer_sprite_get_sprite(spritesArray[i]) == 4600) { var info = scr_assetgetinfo(spritesArray[i]); greenflame = instance_create(info[2], info[3], obj_dw_church_warpflame); with (greenflame) { roomtarg = 261; entrance = 16; musfade = true; color = "green"; } var blocker = scr_genmarker("churchc_fireblock"); with (instance_create(blocker.x, blocker.y, obj_solidblock)) scr_sizeexact(blocker.sprite_width, blocker.sprite_height); } }