con = 0; timer = 0; init = 0; siner = 0; musiccon = 0; glass = []; var targdepth = layer_get_depth("GLASSMAKER") - 1; var spritesArray = layer_get_all_elements("GLASSMAKER"); for (var i = 0; i < array_length(spritesArray); i++) { var info = scr_assetgetinfo(spritesArray[i]); for (var ii = 0; ii < (info[4] / 80); ii++) { for (var iii = 0; iii < (info[5] / 80); iii++) { var daglass = instance_create(info[2] + (ii * 80), info[3] + (iii * 80), obj_dw_church_magicalglass_superprophecy); with (daglass) { depth = targdepth; scr_size(2, 2); } array_push(glass, daglass); } } } if (scr_debug()) { scr_setparty(1, 1); if (keyboard_check(ord("P"))) global.flag[1615] = 0; } if (global.flag[1615] == 1) { instance_create(x, y, obj_musicer_dw_church3); musiccon = 2; } layer_set_visible("DEBUG_ASSETS", 0); gigaprophecy = instance_create_depth(0, 0, 2000010, obj_gigaprophecy); blackoverlay = scr_marker_ext(0, 0, spr_pxwhite, room_width, room_height, undefined, undefined, c_black, 2000009, undefined, undefined, 1); blackoverlay.con = 0; spritesArray = layer_get_all_elements("DEBUG_ASSETS"); for (var i = 0; i < array_length(spritesArray); i++) { if (layer_sprite_get_sprite(spritesArray[i]) == 4600) { if (global.plot >= 244.9) { var info = scr_assetgetinfo(spritesArray[i]); pinkflame = instance_create(info[2], info[3], obj_dw_church_warpflame); with (pinkflame) { roomtarg = 277; entrance = 12; color = "pink"; } } } } with (obj_border_controller) set_border(border_dw_church_c);