con = 0; timer = 0; init = 0; siner = 0; layer_set_visible("DEBUG_ASSETS", 0); if (scr_debug()) { if (keyboard_check(ord("P"))) { } } darkness = instance_create(x, y, obj_darkness_overlay); darkness.castShadow = false; bg = instance_create(x, y, obj_dw_church_darkroombg); nextlight = -4; lightsequence = 0;