con = 0; timer = 0; init = 0; siner = 0; layer_set_visible("DEBUG_ASSETS", 0); if (scr_debug()) { if (keyboard_check(ord("P"))) { } global.flag[23] = 1; } roomglow = instance_create(0, 0, obj_roomglow); lasttouch = "loc1_fall"; triginit = 0; wallswitch = -4; destructableblockpos = []; climbcon = 0; climbtimer = 0; water = []; var spritesArray = layer_get_all_elements("DEBUG_ASSETS"); for (var i = 0; i < array_length(spritesArray); i++) { if (layer_sprite_get_sprite(spritesArray[i]) == 1959) npc = scr_makenpc_fromasset(spritesArray[i]); } function compare_by_x(arg0, arg1) { return arg0.x - arg1.x; }