background = -4; con = 0; customcon = 0; toggle = -1; spawner = 0; spawntime = 2; depth = -1000; spread = 350; active = false; kris = scr_custom_marker_depth(camerax() + 220, cameray() + 60, depth, 89, spr_kris_dw_plummet); kris.sub_sprites = 8; kris.image_speed = 0.6; kris.sub_index = 1; susie = scr_custom_marker_depth(camerax() + 420, cameray() + 60, depth, 89, spr_susie_dw_plummet); susie.sub_sprites = 8; susie.image_speed = 0.6; susie.sub_index = 7; kris_over = scr_custom_marker_depth(camerax() + 220, cameray() + 60, depth, 89, spr_kris_dw_plummet_stark); kris_over.image_alpha = 0; susie_over = scr_custom_marker_depth(camerax() + 420, cameray() + 60, depth, 89, spr_susie_dw_plummet_stark); susie_over.image_alpha = 0; heart = instance_create_depth(x, y, depth - 1, obj_titan_heartshine); fade = instance_create(0, 0, obj_marker); fade.sprite_index = spr_whitepx_10; fade.image_blend = c_black; fade.image_xscale = 64; fade.image_yscale = 48; fade.depth = depth - 1000; heart.visible = false; rumble = -4; debug_timer = -1; fallspeed = 2; kris_y = kris.y; susie_y = susie.y; extra_y = 100; spin = true; siner = -94.24777960769379; sine_speed = 0; shiner = 0; fall_speed = 0; bottom = 360; xoff = 0; shake = 0; gap = 100; kris_angle = -7; susie_angle = -9;