roomglow = instance_create(x, y, obj_roomglow); roomglow.active = true; prophecy_camera = false; prophecy_camera_x = camerax(); prophecy_camera_y = cameray(); prophecy_list[0][0] = "laststory"; prophecy_list[0][1] = [600, 850]; prophecy_list[1][0] = "end1"; prophecy_list[1][1] = [1720, 690]; prophecy_list[2][0] = "end2"; prophecy_list[2][1] = [2690, 490]; prophecy_list[3][0] = "savetheworlds"; prophecy_list[3][1] = [3400, 330]; prophecy_list[4][0] = "end5"; prophecy_list[4][1] = [5640, 320]; for (var i = 0; i < array_length(prophecy_list); i++) { var flag = prophecy_list[i][0]; var pos = prophecy_list[i][1]; var prophecy = instance_create(pos[0], pos[1], obj_dw_church_prophecy); prophecy.extflag = flag; prophecy.active = true; } if (scr_debug()) { with (obj_border_controller) hide_border(); }