con = 0; timer = 0; init = 0; siner = 0; shelvesinit = false; sprite_array_size = 0; layersprite = []; elements = -4; roomglow = instance_create(x, y, obj_roomglow); roomglow.active = true; roomglow.actind = 1; roomglow.tiles_only = true; roomglow.fadeparallax = false; roomglow.shadow_kill = true; scr_setparty(1, 1); encounterflag = 1791; encounterno = 161; layer_set_visible("DEBUG_ASSETS", 0); layer_set_visible("TILES_BATTLEBORDER", 0); if (scr_debug()) { if (keyboard_check(ord("P"))) { } } bellcount = 0; if (global.plot >= 244) bellcount = 200;