if (!i_ex(doorsolid)) { var door = scr_genmarker("doorsolid"); doorsolid = instance_create(door.x, door.y, obj_solidblock); with (doorsolid) scr_sizeexact(door.sprite_width, door.sprite_height); } if (global.flag[1606] == 1) { doorsolid.x = room_width * 2; layer_set_visible("HIDDEN_DOOR", 1); debug_message("hiddenDoorUnlocked"); }