krmark.sprite_index = kris.sprite_index; sumark.sprite_index = susie.sprite_index; krmark.image_index = kris.image_index; sumark.image_index = susie.image_index; var xoffset = 680; krmark.x = kris.x - xoffset; sumark.x = susie.x - xoffset; krmark.y = -kris.y + 480; sumark.y = -susie.y + 480; krmark.depth = kris.depth; sumark.depth = susie.depth;