drawaura = false; auraalph = 0; drawsiner = 0; waitsiner = 0; drawaura = false; autodepth = false; timer = 0; con = 0; encounterflag = 0; encounterno = 0; image_speed = 0; myspeed = 0; makeexcl = true; donebattle = false; remspeed = 0; remdir = 0;