ss = 0.5; ssy = 0.5; auto = 0; autoy = 0; shadoweffect = 0; init = 0; siner = 0; accounty = 0; crazy = 0; xoff = (__view_get(e__VW.XView, 0) * ss) + xstart; yoff = (__view_get(e__VW.YView, 0) * ssy) + ystart; windowbg = 2925; spritewidth = sprite_get_width(windowbg); spriteheight = sprite_get_height(windowbg); enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }