siner += 1; draw_self(); gpu_set_blendmode(bm_add); var xoff = lengthdir_x(1, siner); var yoff = lengthdir_y(1, siner); var dist = 4 * image_xscale; var scale = 0.05 * image_xscale; for (var i = 0; i < 4; i += 1) draw_sprite_ext(sprite_index, image_index, x + (xoff * i * dist), y + yoff + (i * dist), image_xscale + (scale * i), image_yscale + (scale * i), 0, c_white, ((0.7 + (sin(siner / 40) * 0.4)) - (0.1 * i)) * image_alpha); gpu_set_blendmode(bm_normal);