if (myinteract == 3) { scr_speaker("no_name"); msgsetloc(0, "* (Perhaps if you play part of a bar^1, the bars will part.)/%", "obj_dw_church_steelstaff_slash_Step_0_gml_7_0"); d_make(); myinteract = 4; } if (myinteract == 4 && !d_ex()) { global.interact = 0; myinteract = 0; }