if (scr_debug()) scr_setparty(1, 1, 0); siner = 0; global.flag[7] = 0; prophecyactive = false; roomglow = instance_create(0, 0, obj_roomglow); prophecy[0] = 0; prophecy[1] = 0; prophecy[2] = 0; init = 0; if (scr_flag_get(1609) == 0) { scr_flag_set(1609, 1); scr_tempsave(); } lightinit = 0;