ui = instance_create(x, y, obj_dw_church_remotepianomove_ui); ui.depth = 500; con = 0; timer = 0; yoffset = 0; yspeed = 0; shakex = 0; ralshakex = 0; currentdir = -1; movedir = -1; shakey = 0; mysolid = instance_create(x, y, obj_trigger_interact); engaged = false; ralsei_knocked_down = 0; with (mysolid) { sprite_index = spr_pxwhite; scr_size(68, 18); image_alpha = 0.4; image_blend = c_yellow; issolid = true; strict = true; } final = room != room_dw_churchb_library; if (global.flag[1585] && !final) { x = floor(global.flag[1585] / 1000) * 40; y = (global.flag[1585] % 1000) * 40; } ubuff = 0; rbuff = 0; lbuff = 0; dbuff = 0; xbuff = 0; cbuff = 0; zbuff = 0; hijackcamera = true; camcont = false; engaged = false; con = 0; movedir = -1; myhspeed = 0; myvspeed = 0; timer = 0; endtimer = 0; endtime = 15; buffer = 0; followshelf = false; hitstop = 0; camcontrol = false; camx = 0; camy = 0; camcon = 0; camstrength = 1; alpha = 0; siner = 0; soundtoplay = -1; makenote = 0; drawx = x + 40; drawy = y - 70; if (!instance_exists(obj_tutorial_text)) instance_create(0, 0, obj_tutorial_text);