var spritesArray = layer_get_all_elements("DEBUG_ASSETS"); for (var i = 0; i < array_length(spritesArray); i++) { if (layer_sprite_get_sprite(spritesArray[i]) == 4600) { var info = scr_assetgetinfo(spritesArray[i]); blueflame = instance_create(info[2], info[3], obj_dw_church_warpflame); with (blueflame) { roomtarg = 181; entrance = 8; color = "blue"; } } if (layer_sprite_get_sprite(spritesArray[i]) == 1021) { var info = scr_assetgetinfo(spritesArray[i]); with (instance_create(info[2], info[3], obj_solidblock)) { sprite_index = spr_pxwhite; image_blend = c_black; depth = layer_get_depth("Tiles_new_midground") - 10; scr_size(info[4], info[5]); } } }