con = 0; timer = 0; init = 0; siner = 0; animindex = 0; animspeed = 0; delaytime = 8; spd = 0; maxspd = 10; touchsize = 40; scr_darksize(); facing = 0; darkroom = false; accl = 0.0625; retimer = 0; dir = 0; clearall = true; marker = -4; encounterflag = 0; encounterno = 156; drawsiner = 0; auraalph = 0; drawaura = false; if (room == room_dw_churchc_encounter2 || instance_exists(obj_dw_churchc_encounter2)) { encounterflag = 1792; encounterno = 188; if (global.flag[encounterflag] == 1) instance_destroy(); } scr_depth();