roomglow = instance_create(0, 0, obj_roomglow); prophecy = instance_create(x, y, obj_dw_church_prophecy); prophecy.extflag = "joke1"; layer_set_visible("debug_assets", 0); if (scr_debug()) scr_setparty(1, 1); npc = scr_makenpc("debug_assets", "dspr_wafernpc"); init = 0;