draw_self(); if (view_current == 0) { var walk_index = image_index; var drawscale = image_yscale; var superdrawx = 0; var superscalex = 2; drawsiner++; gpu_set_blendmode(bm_add); for (var i = 0; i < 5; i++) { var aura = (i * 9) + ((drawsiner * 3) % 9); var aurax = (aura * 0.75) + (sin(aura / 4) * 4); var auray = 45 * scr_ease_in(aura / 45, 1); var aurayscale = min(80 / sprite_height, 1); draw_sprite_ext(sprite_index, walk_index, x - ((aurax / 180) * sprite_width), y - ((auray / 82) * sprite_height * aurayscale), image_xscale + (aurax / 36), image_yscale + ((auray / 36) * aurayscale), image_angle, c_red, auraalpha * (image_alpha * (1 - (auray / 45)) * 0.5)); } gpu_set_blendmode(bm_normal); var xmult = min((70 / sprite_width) * 4, 4); var ymult = min((80 / sprite_height) * 5, 5); var ysmult = min((80 / sprite_height) * 0.2, 0.2); draw_sprite_ext_centerscale(sprite_index, walk_index, x + (sin(drawsiner / 5) * xmult), y + (cos(drawsiner / 5) * ymult), image_xscale, image_yscale + (sin(drawsiner / 5) * ysmult), image_angle, 255, auraalpha * image_alpha * 0.2); draw_sprite_ext_centerscale(sprite_index, walk_index, x - (sin(drawsiner / 5) * xmult), y - (cos(drawsiner / 5) * ymult), image_xscale, image_yscale - (sin(drawsiner / 5) * ysmult), image_angle, 255, auraalpha * image_alpha * 0.2); scr_draw_outline_ext(sprite_index, walk_index, x, y, image_xscale, image_yscale, image_angle, c_red, auraalpha * image_alpha * 0.3, 2); draw_sprite_ext(sprite_index, walk_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); mymidx = x + (sprite_width / 2); mymidy = y + ((bbox_bottom - y) / 2); }