con = 0; timer = 0; encounterno = 152; encounterflag = 1796; depth = 1000; auraalpha = 0; drawsiner = 0; spd = 0; krismarker = 0; myxoff = 48; myyoff = 40; image_speed = 0; foughtbefore = false; if (global.flag[encounterflag] != 0) foughtbefore = true; printval("foughtbefore"); if (global.flag[encounterflag] == 1) instance_destroy();