global.entrance = 24; instance_create(0, 0, obj_persistentfadein); event_user(7); if (room == room_castle_tutorial) room_goto(room_dw_castle_town); if (room == room_town_krisyard) room_goto(room_torhouse); if (room == room_torhouse) { if (global.chapter == 4 && global.plot == 15) room_goto(room_lw_church_entrance); else room_goto(room_town_krisyard); } if (room == room_town_school) room_goto(room_schoollobby); if (room == room_schoollobby) room_goto(room_town_school); if (global.chapter >= 2) { if (room == room_dw_castle_town) room_goto(room_shop1); if (room == room_dw_castle_town && global.flag[1661] > 0 && y >= 1500) room_goto(room_dw_castle_area_1); }