if (abs(apparent - global.tension) < 20) apparent = global.tension; if (apparent < global.tension) apparent += 20; if (apparent > global.tension) apparent -= 20; alphamod = scr_approach(alphamod, 0, 0.15); if (alphamod == 0) instance_destroy(); var xx = x; var yy = __view_get(e__VW.YView, 0) + 40; var z = 1; draw_set_color(c_white); scr_84_set_draw_font("mainbig"); gpu_set_blendmode(bm_add); tamt = floor((apparent / global.maxtension) * 100); for (var aa = 1; aa < 2; aa++) { draw_sprite_ext(spr_tplogo, 0, xx - 30 - (z * aa), yy + 30, 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(-z * aa, 0, (1 - (aa * 0.25)) * alphamod); draw_sprite_ext(spr_tplogo, 0, (xx - 30) + (z * aa), yy + 30, 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(z * aa, 0, (1 - (aa * 0.25)) * alphamod); draw_sprite_ext(spr_tplogo, 0, xx - 30, (yy + 30) - (z * aa), 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(0, -z * aa, (1 - (aa * 0.25)) * alphamod); draw_sprite_ext(spr_tplogo, 0, xx - 30, yy + 30 + (z * aa), 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(0, z * aa, (1 - (aa * 0.25)) * alphamod); draw_sprite_ext(spr_tplogo, 0, x - 30 - (z * aa), (y + 30) - (z * aa), 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(-z * aa, -z * aa, (1 - (aa * 0.25)) * alphamod); draw_sprite_ext(spr_tplogo, 0, (x - 30) + (z * aa), (y + 30) - (z * aa), 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(z * aa, -z * aa, (1 - (aa * 0.25)) * alphamod); draw_sprite_ext(spr_tplogo, 0, x - 30 - (z * aa), y + 30 + (z * aa), 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(-z * aa, z * aa, (1 - (aa * 0.25)) * alphamod); draw_sprite_ext(spr_tplogo, 0, (x - 30) + (z * aa), y + 30 + (z * aa), 1, 1, 0, c_white, (1 - (aa * 0.25)) * alphamod); draw_w_offset(z * aa, z * aa, (1 - (aa * 0.25)) * alphamod); } gpu_set_blendmode(bm_normal); draw_sprite_ext(spr_tensionfilling, 2, xx, yy, 1, 1, 0, c_white, 0.75 * alphamod); enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }