direction = point_direction(x, y, obj_heart.x + 10, obj_heart.y + 10) + 180; speed = (150 - point_distance(x, y, obj_growtangle.x, obj_growtangle.y)) * (0.0125 + random(0.075)); image_xscale = 1; image_yscale = 1; hx = x; hy = y; timer = 0; sin_val1 = 0.0125 + random(0.0375); sin_val2 = 0.0125 + random(0.0375); sprite_index = spr_darkshape_transform; image_speed = 0.5; scr_lerpvar("image_xscale", 1, 0.5, 20); scr_lerpvar("image_yscale", 1, 0.5, 20); r = 255; g = 255; b = 255; scr_lerpvar("r", 255, 89, 20); scr_lerpvar("g", 255, 89, 20); scr_lerpvar("b", 255, 89, 20);