repeat (5 + irandom(5)) { with (instance_create_depth(x + random_range(-12, 12), y + random_range(-12, 12), depth + 2, obj_particle_generic)) { image_blend = c_white; direction = irandom(360); speed = 4 + random(6); acceleration_type = 1; shrink_rate = 0.05 + random(0.05); acceleration_rate = 0.9 - random(0.1); } } snd_play_pitch(snd_hurt1_bc, 0.5); prime_me();