event_inherited(); damage = 18; target = 3; active = 1; move = 0; cloud_angle = 0; clouds = []; y_scale = 0; event_user(1); function sort_cloud(arg0, arg1) { return sign(arg1.z_depth - arg0.z_depth); } var _cr = instance_create_depth(0, 0, depth, obj_cloud_render); _cr.front = false; _cr = instance_create_depth(0, 0, depth, obj_cloud_render); _cr.front = true;