if (!waterinit) { if (watertype == 1 || watertype == 2) { beginy = y; scr_size(1, 1 * (activetime / spawnrate)); waterheight = image_yscale; y -= ((image_yscale - 1) * 40); endy = y + (image_yscale * 40) + (tilelimit * 40); var altendy = -1; for (var i = 0; i < (tilelimit + 4); i++) { var buck; if (altendy == -1) buck = instance_place(x, y + (40 * i), obj_climb_waterbucket); if (i_ex(buck)) { other.endy = buck.y; altendy = 1; } } } waterinit = 1; }