if (scr_debug()) { if (keyboard_check_pressed(ord("V"))) dodraw = !dodraw; if (!dodraw) exit; } if (view_current == 0) _siner++; draw_sprite_ext(spr_pxwhite, 0, x, y, 40, 40, 0, c_black, 0.5); draw_self(); var amt = -0.5 + (abs(sin(_siner / 30)) * 1.5); gpu_set_blendmode(bm_add); draw_sprite_ext(sprite_index, 1, x, y, 2, 2, 0, c_white, amt); gpu_set_blendmode(bm_normal);