size = 0; friction = 0.08; hspeed = 5 + random(2); vspeed = 0.5 + random(-1); image_xscale = 0.05; image_yscale = 0.05; gravity = 0.06 + random(0.02); gravity_direction = 85 + random(10); back = 0; depth = 1000102; image_blend = c_black; init = 0; front = -4;