config = 0; timer = 0; siner = 0; delay = 40; fallspeed = 3; target = 3; damage = 40; var maxhealth = global.maxhp[1]; var curhealth = global.hp[1]; if (curhealth > (maxhealth / 2)) damage = 40; if (curhealth <= (maxhealth / 2)) damage = 30; if (curhealth <= 50) damage = 25; image_angle = 270; image_alpha = 0; scr_size(2, 2); with (obj_dw_church_knightclimb) swordcount++;