if (con == 0) { if (image_alpha > 0) image_alpha -= 0.02; } if (con == 1) { if (image_alpha < 0.45) image_alpha += 0.05; } repeat (windspeed) { wind_y += 2; if (wind_y > -416) wind_y -= 416; } gpu_set_blendmode(bm_add); scr_draw_sprite_tiled_area(spr_church_wind, 0, camerax(), cameray() + wind_y, camerax(), cameray() + wind_y, camerax() + view_wport[0], cameray() + room_height, 4, 4, c_red, image_alpha); gpu_set_blendmode(bm_normal);