if (init == 0 && back == 0) { backball = instance_create(x, y, object_index); backball.image_xscale += 0.05; backball.image_yscale += 0.05; backball.image_blend = c_white; backball.depth = depth + 1; backball.vspeed = vspeed; backball.hspeed = hspeed; backball.friction = friction; backball.gravity = gravity; backball.gravity_direction = gravity_direction; backball.back = 1; backball.front = self; init = 1; } size += (0.5 * speed_modifier); image_xscale += 0.02; image_yscale += 0.02; draw_self(); if (y <= (-20 - size)) instance_destroy();