speed_modifier = 3; size = 0; gravity = 0.06 + random(0.02); gravity_direction = 85 + random(10); friction = 0.05; hspeed = (-1 + random(2)) * speed_modifier; vspeed = -0.5 + (random(-1) * speed_modifier); image_xscale = 0.05; image_yscale = 0.05; back = 0; depth = 12; image_blend = c_black; init = 0; front = -4;