image_xscale = 2; image_yscale = 2; destroyoffscreen = false; tolerance = 0; active = 1; timer = 0; con = 0; damage = 75; target = 0; ypos = 0; vanish = false; image_alpha = 0; image_speed = 0; image_index = 2; image_angle = 270; sprite_index = spr_roaringknight_sword3; depth = 80;