image_speed = 0; siner = 0; siner2 = 0; aetimer = 0; state = 0; image_xscale = 2; image_yscale = 2; after_image_dir = 1; move_speed = 4; after_image_rate = 2; beam_shoot = false; beam_shoot_timer = 0; beam_counter = 0; sword_fall = false; sword_fall_timer = 0; sword_fall_counter = 0;