snd_stop(snd_damage_bc); snd_play(snd_damage_bc, 0.5, 0.5 + random(1)); if (active == 1) { if (room == room_dw_castle_tv_zone_minigame) { with (obj_mike_minigame_controller) fuel = scr_approach(fuel, 0, 5); if (!snd_is_playing(snd_hurt1)) snd_play(snd_hurt1); } if (destroyonhit == 1) instance_destroy(); }