tile_map = layer_get_id("TILES_BARS"); tile_map_id = layer_tilemap_get_id(tile_map); tile_map_alpha = 1; bg_surface = -4; bg_sprite = -4; hide_bars = function() { scr_lerp_var_instance(id, "tile_map_alpha", 1, 0, 30); }; show_bars = function() { scr_lerp_var_instance(id, "tile_map_alpha", 0, 1, 30); };