if (con == 0) { image_speed = timer / 65 / 4; image_speed = clamp(image_speed, 0, 0.5); timer++; if (timer == 1) { friction = 0.8; hspeed = -5; makedust = true; } if (timer == 15) { hspeed = -7; makedust = true; } if (timer == 40) { hspeed = -9; makedust = true; } if (timer == 65) { vspeed = 5; makedust = true; } if (timer == 85) { vspeed = 7; makedust = true; } } if (makedust == true) { makedust = false; snd_play(snd_wing); dust = instance_create(x + 43, y + 59, obj_afterimage); dust.sprite_index = spr_dust1; dust.image_speed = 0.25; dust.fadeSpeed = 0.25; dust.hspeed = 1; dust.vspeed = -2; dust.gravity = 1; }