scr_bullet_init(); element = 1; spin = 0; spinspeed = 0; image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; bottomfade = 0; image_yscale = 0.2; image_speed = 0; image_yscale_goal = 1; destroyonhit = false; first = false; bounce_offset = 14; do_bounce = false; if (i_ex(obj_growtangle)) { bottom = (obj_growtangle.y + (obj_growtangle.sprite_height / 2)) - 4; top = (obj_growtangle.y - (obj_growtangle.sprite_height / 2)) + 4; } do_bounce_image = false; neverbounce = false; true_neverbounce = false; blend = #898989; grazepoints = 2;