if ((mercified && sprite_index == spr_bullet_dice_all4s) || (mercified && image_index >= 10 && image_index < 15 && sprite_index == spr_bullet_dice4pip)) { snd_play(snd_mercyadd); for (var i = 0; i < instance_number(obj_pippins_enemy); i++) { enemy[i] = instance_find(obj_pippins_enemy, i); if (enemy[i].bet) { with (enemy[i]) scr_mercyadd(myself, 35); } if (enemy[i].fixedbet) { with (enemy[i]) scr_mercyadd(myself, 35); } } instance_destroy(); exit; } target = obj_dbulletcontroller.target; if (active == 1) { if (target != 3) scr_damage(); if (target == 3) scr_damage_all(); if (destroyonhit == 1) instance_destroy(); }