if (mercy > 0) { with (obj_lanino_rematch_enemy) { global.mercymod[myself] += other.mercy; if (global.mercymod[myself] > 99) global.mercymod[myself] = 100; } with (obj_elnina_rematch_enemy) { global.mercymod[myself] += other.mercy; if (global.mercymod[myself] > 99) global.mercymod[myself] = 100; } }