with (obj_darkcontroller) charcon = 0; global.msc = 0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; global.fc = 0; global.fe = 0; global.interact = 1; if (image_index == 0) { snd_play(snd_locker); for (var i = 0; i < 5; i++) { bug[i] = instance_create(x + 20, y + 20, obj_tinybug); bug[i].direction = random(180); bug[i].speed = random(2) + 4; bug[i].sprite_index = spr_tinybug; bug[i].depth = depth - 1; } } image_index = 1; myinteract = 1; global.interact = 0;