if (special == 3) sprite_index = spr_musicgate_breakable; if (special > 0 && special <= 2) { mysolid = instance_create(x, y + 80, obj_marker); mysolid.image_xscale = 2; mysolid.image_yscale = 2; if (special == 2) sprite_index = spr_dw_church_shelfpuz_2x2ladder; } else { mysolid = instance_create(x, y + 80, obj_solidblocksized); } mysolid.extflag = "breakable"; scr_size(2, 2, mysolid); init = 0; scr_size(2, 2); image_blend = c_white; image_alpha = 1; if (special == 0) scr_depth_alt(); else depth = 999999; con = 0; alpha = 0; active = 0; image_speed = 0; siner = 0;